Abstract—This paper designs and implements an augmented reality based game of air hockey. It presents a new approach for playing the game using physical mallets and a virtual puck, with the help of low cost hardware devices. The motivation behind the paper is to provide a similar game experience even after introducing the virtual elements. This is achieved by keeping the mallet in the physical space while tracking it using a real-time camera, providing haptic and auditory feedback, and simulating the dynamics of a real air hockey table. It also provides interesting enhancements like playing the game over a distance and extending the game for more than two players. This also offers a major cost reduction over traditional air hockey.
Index Terms—Games, machine vision, user interfaces, virtual reality.
G. Trivedi is a student at the National Institute of Technology Karnataka, Surathkal, India (e-mail: gtrivedi@nitk.ac.in).
S. Gupta is a student at the National Institute of Technology Karnataka, Surathkal, India (e-mail: saketgupta.nitk@gmail.com).
Cite: Gaurav Trivedi and Saket Gupta, "Airhockey on An Interactive Table Top Surface," International Journal of Modeling and Optimization vol. 2, no. 4, pp. 427-431, 2012.
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